Bachelor of Science (Honours) in Internet and Multimedia Technologies
Sept 2019 EntryProgramme code: JS3519
Duration and Credit Requirement
124 (plus training credits)
Dr Leung Hung-Fat, Frank
BEng, PhD, CEng, MHKIE, MIET, SrMIEEE
- The credit requirements of this programme are indicative only. They are subject to review.
- Students can take a number of extra Electives to earn a Minor award in an area such as Accountancy, Business, Finance or Management, among others.
- Priority will be given to applicants selecting the programme as their first choice.
Aims and Characteristics
Following the expansion and dissemination of information and communication technologies (ICT) in our daily lives, professionals in the areas of communication networks, multimedia and information technologies are in great need. This programme aims to meet that need by providing professional knowledge and training for students to enter careers in the field of Internet and multimedia technologies. Specifically, the programme aims at producing graduates with:
- a wide range of professional knowledge and skills relevant to Internet and multimedia technologies;
- creativity and the ability to innovate;
- adaptability to changing technology and society; and
- all-round attributes.
The programme offers a good mix of basic theory, hands-on practice and application examples. In the latter part of Year Three, students make use of the knowledge that they have acquired to conduct a multimedia-based project. They can start focusing on selected areas by choosing relevant Electives. In the Final Year, students undertake a Final-Year Project.
Students can join an Exchange Programme through which they study in an overseas institution for one semester. Financial subsidies may be provided by the Faculty of Engineering. The programme provides an excellent opportunity for students to study abroad and broaden their horizons, and allows them to appreciate the cultures of other countries.
The programme covers the fundamentals and advanced applications of Internet and multimedia technologies.
Years One, Two and Three are devoted to core subjects that cover the theories and applications of computers, mobile systems, programming, networking, databases, multimedia technologies and 3D graphics, computer animation, digital video production and broadcasting, image and audio processing, IP networks, together with an Integrated Project in which students make use of the knowledge acquired to implement a multimedia-based project.
In Year Four, students can select from a pool of the following Electives.
- Computer Graphics
- Computer Vision and Pattern Recognition
- Distributed Systems & Cloud Computing
- Final-Year Project/Computer Game Development Project (6 credits) (select any 1 out of these 2 subjects)
- Mobile Computer System Architecture
- Mobile Computing
- Mobile Networking
- Multimedia Communications
- Multimodal Human Computer Interaction Technology
- Network Management and Security
Information on the subjects offered can be obtained here.
Recognition and Prospects
The programme has been granted provisional accreditation by the Hong Kong Institution of Engineers (HKIE). Provisional Accreditation Status enjoys all the rights and privileges that are equivalent to an accreditation status.
Internet and multimedia technologies are among the key technologies that support economic growth worldwide. Products with multimedia features are in great demand. With the increasing popularity of wired and wireless broadband communications, much multimedia content is being created, delivered and shared among users via the Internet. Upon graduation, students will acquire sufficient knowledge to commence careers in the following areas:
- Mobile communication services – planning, installing, configuring and maintaining networks;
- Mobile app development – operating systems and applications development, particularly for current and future mobile devices that involve much multimedia content, including mobile apps/games, mobile video streaming systems and mobile information systems;
- Internet-related business – developing applications with multimedia features on networks, particularly on the Internet via the use of cloud technologies;
- Digital entertainment industry – designing computer games, creating digital effects for movies, planning, installing, configuring and maintaining digital broadcasting equipment; and
- Data centres – planning, installing, configuring and maintaining databases and cloud services in the era of Big Data.