Bachelor of Science (Honours) in Internet and Multimedia Technologies
Sept 2021 EntryProgramme code: JS3519
Duration and Credit Requirement
124 (plus training credits)
Ir Dr Leung Hung-Fat, Frank
BEng, PhD, CEng, MHKIE, MIET, SrMIEEE
- The credit requirements of this programme are indicative only. They are subject to review.
- Students can take a number of extra Electives to earn a Minor award in an areas of interest such as Accountancy, Business, Finance or Management, among others.
- Priority will be given to applicants selecting the programme as their first choice.
Aims and Characteristics
Following the rapid expansion and dissemination of information and smart communication technologies in our daily lives, professionals in the areas of communication networks, multimedia and information technologies are in great need. This programme aims to meet that need by providing professional knowledge and training for students to enter careers in the field of Internet and multimedia technologies. Specifically, the programme aims at producing graduates with:
- a wide range of professional knowledge and skills relevant to Internet and multimedia technologies;
- creativity and the ability to innovate;
- adaptability to changing technology and society; and
- all-round attributes.
The programme offers a good mix of basic theory, hands-on practice and application examples. In the latter part of Year Three, students make use of the knowledge that they have acquired to conduct a multimedia-based Integrated Project. They can focus on selected areas by choosing relevant Electives. In the Final Year, students undertake a Final-Year Project.
Students can join an Exchange Programme through which they study in an overseas institution for one semester. Financial subsidies may be provided by the Faculty of Engineering. The programme provides an excellent opportunity for students to study abroad and broaden their horizons, and allows them to appreciate the cultures of other countries.
The programme covers the fundamental and advanced knowledge and applications of Internet and multimedia technologies.
Core subjects cover the theories and applications of computers, data science, AI, mobile systems, programming, data and computer communications, databases, intelligent multimedia technologies, 3D graphics, computer animation, IP networks, web systems and technologies, together with an integrated project and final-year project / computer game development project (6 credits) (select any 1 out of these 2 subjects).
In Year Three and Year Four, students can select from a pool of the following Electives.
- Big Data Analytics
- Computer Vision and Pattern Recognition
- Deep Learning and Deep Neural Networks
- Digital Video Production and Broadcasting
- Distributed Systems & Cloud Computing
- Machine Learning in Cyber-Security
- Mobile Networking
- Multimedia Communications
- Multimodal Human Computer Interaction Technology
- Network Management and Security
Information on the subjects offered can be obtained here.
Recognition and Prospects
The programme has been granted full accreditation by the Hong Kong Institution of Engineers (HKIE) as a Computer Science Programme. Graduates of the programme will satisfy the academic requirements for Corporate membership of the HKIE.
Internet and multimedia technologies are amongst the key technologies that support worldwide economic growth. Products and services with intelligent multimedia features such as digital audio-visual gadgets and smart mobile devices are in great demand, and new models and apps are being developed every day. Moreover, with the increasing popularity and technological advancement of AI, wired and wireless communications, more and more multimedia content is being created, delivered and shared on the Internet. Upon graduation, students will acquire sufficient knowledge to commence careers in the following areas.
- Smart mobile communications services - planning, installing, configuring and maintaining networks.
- Mobile apps developments - operating systems and applications development, particularly for current and future mobile devices that involve much intelligent multimedia content, including mobile apps/games, mobile video streaming services and mobile information systems.
- Internet-related business - developing applications with intelligent multimedia features on networks, particularly on the Internet via the use of Cloud Technologies.
- Digital entertainment industry - designing computer games, creating digital effects for movies, and planning, installing, configuring and maintaining digital broadcasting equipment.
- Data centres - intelligently planning, installing, configuring and maintaining databases and cloud services under Big Data.