Bachelor of Science (Honours) in Internet and Multimedia Technologies
Sept 2020 EntryProgramme code: JS3519
Duration and Credit Requirement
124 (plus training credits)
Ir Dr Leung Hung-Fat, Frank
BEng, PhD, CEng, MIET, MHKIE, SrMIEEE
- The credit requirements of this programme are indicative only. They are subject to review.
- Students can take a number of extra Electives to earn a Minor award in areas of interest such as accountancy, business, finance or management, among others.
- Date: 27 November 2019 (Wednesday)
- Time: 3:30 p.m. to 4:30 p.m.
- Venue: Room TU107, PolyU
Aims and Characteristics
Following the rapid expansion and dissemination of information and smart communication technologies in our daily life, professionals in the areas of communication networks, multimedia and information technologies are in great need. This programme aims to meet that need by providing sufficient professional knowledge and training to our graduates for careers in the field of Internet and multimedia technologies. Specifically, the programme aims at producing graduates with:
- a wide range of professional knowledge and skills relevant to Internet and Multimedia Technologies;
- creativity and innovation;
- adaptability to changing technology and society; and
- all-rounded attributes.
The programme offers a good mix of basic theory, hands-on practice and application examples. In the latter part of Year Three, students make use of the knowledge that they have acquired to conduct a multimedia-based Integrated Project. They can focus on selected areas by choosing relevant Electives. In the Final Year, students have to finish a final-year project.
Students can join an exchange programme through which they study in an overseas institution for one semester. Financial subsidies may be provided by the Faculty of Engineering. The exchange programme provides an excellent opportunity for students to broaden their horizons, and allows them to appreciate the cultures of other countries.
The programme covers the fundamental and advanced knowledge and applications of Internet and multimedia technologies.
Years One, Two and Three are devoted to core subjects that cover the theories and applications of computers, mobile systems, programming, data and computer communications, databases, multimedia technologies and 3D graphics, computer animation, digital video production & broadcasting, image & audio processing, IP networks, web systems and technologies, together with an integrated project.
In Year Four, students can select from a pool of the following Electives.
- Computer Graphics
- Computer Vision and Pattern Recognition
- Distributed Systems & Cloud Computing
- Final-Year Project / Computer Game Development Project (6 credits) (select any 1 out of these 2 subjects)
- Mobile Computing
- Mobile Networking
- Multimedia Communications
- Multimodal Human Computer Interaction Technology
- Network Management and Security
Information on the subjects offered can be obtained here.
Recognition and Prospects
The programme has been granted full accreditation by the Hong Kong Institution of Engineers (HKIE). Graduates of the programme will satisfy the academic requirements for Corporate membership of the HKIE.
Internet and multimedia technologies are amongst the key technologies that support worldwide economic growth. Products and services with multimedia features such as digital audio-visual gadgets and smart mobile devices are in great demand, and new models and apps are being developed every day. Moreover, with the increasing popularity and technological advancement of wired and wireless communications, more and more multimedia content is being created, delivered and shared on the Internet. Upon graduation, students will acquire sufficient knowledge to commence careers in the following areas:
- Smart mobile communication services - planning, installing, configuring and maintaining networks
- Mobile apps developments - operating systems and applications development, particularly for current and future mobile devices that involve much multimedia content, including mobile apps/games, mobile video streaming services and mobile information systems
- Internet-related business - developing applications with multimedia features on networks, particularly on the Internet via the use of Cloud Technologies
- Digital entertainment industry - designing computer games, creating digital effects for movies, and planning, installing, configuring and maintaining digital broadcasting equipment
- Data centres - intelligently planning, installing, configuring and maintaining databases and cloud services under Big Data